Mobile Suit Zeta Gundam
All Mobile Suit Zeta Gundam released episodes
AEUG member Quattro Bajeena infiltrates the colony where civilian Kamille Bidan lives, searching for the Federation's new Gundam Mark-II. Kamille starts a fight with Jerid Messa of the Titans while on his way to take a look at Bright Noa's current ship.
The Argama's Mega Particle Cannon blows a hole in the side of Green Noa 1, allowing Quattro's confederates to pilot a pair of Rick Dias Mobile Suits into the colony in an attempt to capture a Gundam Mark-II. A squad of general-purpose GM-II Mobile Suits intercepts them. Jared has shut down his Mark-II 01 and witnesses a battle between the Rick Dias and GM-IIs as he dismounts. Meanwhile, Kamille has made his way to the R&D station, where he boards Mark-II 03. He is spotted by Emma Sheen, 03's Titan pilot, who tries to stop him. Bright Noa also sees Kamille and recognizes him as the son of the "Black Gundam" project chief engineer Franklin Vidan. He is reminded of the pilot of the original Gundam, Amuro Ray, and does nothing to stop the boy. Kamille surprises everyone by attacking and disabling the remaining Mark-II. Quattro, back in his own "Red Comet" Rick Dias, offers to cease fire in return for safe passage with the damaged Mark-II 02 -- the AEUG forces are outclassed and further hostilities will only destroy more of the civilian community. Bright Noa agrees and Kamille, fed up with Titan rule, follows the AEUG Mobile Suits in the Mark-II 03. Kamille is disturbed when he sees that Fa's house has been leveled by the conflict, but is relieved when he catches sight of her fleeing from the wreckage. Back at the R&D station, Bright Noa is brutally beaten for his failure to protect the Mark-II prototypes by Titan commander Bask Om's staff while Emma Sheen looks on, disturbed by the violence of her fellow Titans. As kamille follows the AEUG Mobile Suits toward the Argama, he begins to feel his Newtype power awaken within him.
Inside the Capsule
Aboard the Ahgama, Captain Henken Beckner interviews Camille and AEUG founder Blex Forra. They are delighted to learn that he is the son of the designers of Gundam Mark-II. The Titans are also aware of the possible consequences of Camille's defection and take immediate action to rectify the situation. Layla Myra Layla, a veteran mercenary pilot from the Granada Moon Base, is sent to intercept and destroy the Ahgama. The battle ends in a draw when a truce is called between the two forces. Emma Sheen comes aboard the Ahgama to hand-deliver Basque's message to the AEUG crew. She is horrified when she hears the terms of her Titan masters: return Camille and the stolen Mark-IIs or his parents will be executed!
Camille is captured by the Titans and Quattro calls a cease-fire, regrouping his forces to fight another day. Franklin Bidan has the freedom of the ship aboard Alexandria, albeit under armed escort. On his way to confinement, Camille accuses him of contriving his mother's death -- he knows all about his father's mistress Margarita. Camille is then accosted by Jared, who mocks him for his unmanly attachment to his mother. Emma Sheen intervenes, but the damage is done -- Camille silently swears bloody vengeance. Basque's hostage operation convinces Emma that she's been fighting for the wrong side. She frees Franklin and Camille from the brig and engineers an escape from the Alexandria with all three Mark-II prototypes. Layla tries to stop them in her Galbaldy-Beta, but is forced to retreat by Quattro's Rick Dias.
Father, Son and...
The captured Mark-II 02 and 03 are partly dismantled for repairs. Franklin offers a few suggestions, and then grabs a laser torch and forces one of the workers to get him into Quattro's Rick Dias. He escapes from the Ahgama, hoping both to redeem himself in the eyes of the EUG and earn a great reward for himself and his mistress with the capture of a piece of AEUG's best military hardware. Quattro gives chase in the Mark-II 01, followed closely by Camille in the one-armed Mark-II 03 -- its left arm is still being repaired. The Mark-IIs and Rick Dias are attacked by the Alexandria, which is unaware of Franklin's escape. Quattro's Mark-II 01 is disabled as Camille arrives on the scene. Camille gets the drop on his father's Rick Dias, but is unwilling to shoot him. Franklin doesn't share his son's reservations and empties his magazines in a vain attempt to hit Camille's wildly dodging Mark-II. A shot from the Alexandria settles the matter, blowing a hole through the Rick Dias, which explodes just as Franklin is bailing out. Camille has lost both his parents to Titan ruthless, watching them die just a few feet away, unable to save them. Back on the Ahgama, Quattro tries to console Camille by telling him about Char Aznable, who acted entirely on his own and kept his feelings to himself until he'd avenged the deaths of his parents. Camille is unconvinced, but Emma Sheen and Reccoa Londo notice the change in Quattro's character.
Titan supreme commander Jamitov Hyman and Basque Ohm try to determine the Ahgama's next target, which appears to be a Solar Battery Satellite. Camille begins designing the Z-Gundam (MSZ-006). Layla and Jared have an argument over their relative status, but Jared gives in and tries to make amends before she goes off on her next mission. As the Ahgama prepares to drop Reccoa into South America to spy on the Titan HQ in Jabrow, Quattro and Camille make a diversionary attack on a Solar Battery Satellite, the expected target, to cover her descent. Looking up at the night sky from his home in Cheyenne, Wyoming, Amuro Rei witnesses the battle as meteoric lights in the sky
Escape from Side One
The AEUG leadership approves Camille's enlistment as a regular soldier. Camille isn't sure he wants it, but accepts in order to continue piloting the Mark-II 03. He's concerned about his ability to control his latent Newtype powers. The Ahgama docks at Bunch 30 in Side 1 so that Camille and Emma can witness first-hand Basque's atrocity: three million inhabitants were killed with G-3 nerve gas to suppress anti-EUG activity there. Bunch 30 is now a cosmic ghost town. The Bosnia arrives and Layla leads her commando team into Bunch 30 to size up the opposition. Overhearing the AEUG explanation of the Bunch 30 Incident, she confronts the group with the Titan version -- AEUG rabble-rousers fomented a rebellion. Hostilities escalate and move outside, where Layla's Galbaldy-Beta is soon locked in mortal combat with Camille's Mark-II. The battle triggers Camille's Newtype powers and he kills Layla with a shot right through the cockpit. As she dies, Layla perceives the truth and projects her regret that there is no resolution to the conflict between Earth and its space colonies. Jared is devastated by Layla's death and calls off the attack. He swears vengeance against the pilot of the Mark-II, fulfilling Camille's vision of an endless cycle of violence and enmity between the two. Camille is confirmed as an AEUG soldier/pilot and, having witnessed the devastation of Bunch 30, has no regrets over Layla's death.
The Dark Side of the Moon
As the Ahgama approaches the Moon, Emma is also confirmed as an AEUG regular soldier. Jared assumes command of Layla's Galbaldy-Beta and, under the pretext of a post-repair test flight, sets out to ambush the Ahgama. Quattro spies on Emma and Camille over the command video circuit and overhears Camille express his belief that Quattro is really Char Aznable. The conversation is interrupted by Jared's attack. Camille goes out to defend the Ahgama in the Mark-II 03 with Quattro backing him up in the Mark-II 01. Camille is taken aback by the fighting style of the Galbaldy-Beta -- Jared was trained by Layla and uses many of her techniques. The battle moves to the Moon's surface, with Camille entirely on the defensive against a maddened Jared. The Ahgama makes it safely to the far side of the Moon and, as it docks safely at Ammon spaceport, Quattro joins the battle and drives Jared off just as he is about to finish Camille. Later, Quattro visits AEUG financier Won Lee in Ammon City and together they decide on the next target: Titan HQ base at Jabrow. Meanwhile, Camille and Emma are en route to the "space junkyard" at Erica when they're attacked by a Titan patrol led by Corcoran Cocker. During the ensuing skirmish, Camille trips over the remains of Haro, the robot Amuro Rei built for Fra Bow during the One Year War. On impulse, he takes it with him when they escape.
A New Bond
Reccoa is captured just after landing in the Amazon. She is rescued by Kai Shiden, who piloted the Guncannon (RX-77) during the One Year War, but is now a war correspondent working with AEUG. Kei tells Reccoa that the Titans are moving their HQ out of Jabrow and together they plot to capture a base radio station and transmit this information to the Ahgama. Camille is spending most of his spare time fixing Haro, so much so that he's late for a command staff meeting. Won Lee is outraged by Camille's tardiness and backtalk and "disciplines" the boy by beating him up. Camille recovers in the men's locker room where Quattro, Appori and Roberto are getting ready to test the new Anaheim Electronics Type-100 (MSN-100). Quattro is planning a raid on Granada to capture supplies and the New Salamis-type battleship being built there. Camille joins him in the Mark-II 03. Aboard the Alexandria, Basque's personal aide Jamaican Daningan is also inspecting the new Marasai (RMS-108), which are also built by Anaheim Electronics. Corcoran spots the AEUG Mobile Suits on the lunar surface while monitoring Ammon and orders an attack on the Ahgama with a squad of Hizacks. Emma goes out in the Rick Dias to defend the Ahgama. Quattro and Camille take control of Grenada in a quick battle. Camille's Newtype powers alert him to Emma's predicament. He returns to Ammon just in time to save Emma and turn the tide of battle against the Titans. Reccoa and Kai infiltrate the Titan HQ in Jabrow.
AEUG learns what is happening in Jabrow and speeds up its attack preparations. Camille continues to work on his Z-Gundam design, suggesting it be made transformable for atmospheric travel. The Alexandria launches a multiple missile attack, but Camille's quick reaction saves Ammon from destruction. Jared and Corcoran head an assault in the Marasais. The Ahgama and captured Irish-class battleship Radish launch during the attack, giving Camille a bad moment as he tries to defend Ammon and the escaping battleships. He reluctantly abandons Ammon to protect the Ahgama. Safely in space, the Ahgama approaches the space shuttle Temptation, commanded by Bright Noah. A new variable Mobile Armor, the Messala (PMX-000), comes at them at high speed. Quattro and Camille go out to intercept it and Quattro fires on it with a Mega Bazooka, but the Messala is too fast for him and gets away. Camille has a Newtype reaction to Messala pilot Paptimus Scirocco during this encounter. The refugees from the Temptation are welcomed aboard the Ahgama. Among them is Fa, whose parents were arrested by the Titans after Camille's escape from Side 7.
I seriously wonder why this sequel to 1st Gundam is considered to be, not only one of the best mecha ever, but also one of the best space opera and Gundam series period.All I hear from reviews is that: You should watch the 1st series/1st trilogy movies to fully understand the series.What I'll say before even starting my review is that none of the characters from 1st Gundam are even used the same way, none of the events are particularly referenced in detail to even make the 1st series worth remembering/backtracking for that reason, and that the plot relies so much on current matters instead of disturbing the achievements of the 1st series.Now I will start.(and this will contain heavy implications of layout details)One automatic positive of Zeta is its abandonment of over-reliance of stand-alone mech fights that utterly plagued the 1st series; more emphasis on being a space opera.Main character, Kamille, is labeled as being a femme (true) who isn't a real man (true) and, like Amuro Ray, has parents in high position. Thankfully (but this might be a bad thing in terms of character following), we don't see Kamille's status as being a femme being directly mentioned ever again after the first episode, but we do see more personal involvement with his loved ones/friends than Amuro ever did.Throughout the entire story, Kamille remains the most consistent and believable character in Zeta.I'll summarize the show's layout:- 1st 1/10th is to show the villains maliciousness in a "common-for-mecha, but uncommon-for-space opera" one-sided fashion.- 2nd 1/10th is for the 1st Gundam fans to care about why this new style for Gundam works for them and to show that this is a sequel in a technical sense.- 3rd 1/10th is a complete S\*\*T-stirring of all the characters we've infrequently seen up til then take action politically.- 4th 1/10th is roughly the same as the 3rd except that there's finally some heated political revelations and character clashes that makes the...- 5th 1/10th the angst-driven grimy war drama that it's always wanted to be.In Tomino's desire to make a more plot-oriented mecha show, he still forgets the fact that it should be more dramatic but instead it all feels like an excuse.You may think that Tomino's talent lies in style and the technical and you'd be right that Zeta is pure class when it comes to the technical, but he also made something called Aura Battler Dunbine that mixed fantasy with reasonable territory politics in an even more foreign land than outer space and even featured more than one episode (sometimes even in a row!) that had no mecha, let alone mecha fight scenes; most of the intrigue was learning who was the bad guy, why, how they got more powers/technology, and Tomino even had some plot twists (not many) that scaled the philosophy that the show stood for to be an extremely memorable show. With all this done and made AFTER 1st Gundam... I dunno...Basically, I'm left to assume that Tomino assumes that we've seen the original and will understand that the political background is still just used to make use of higher budgeted mecha fights that are extremely varied... but I'll get to that a bit later.Okay so, beyond Kamille, there's only very few supporting characters are pitiable because of very obvious manipulation. I can't count this because this, like everything else in the show, all is served for Kamille. Admittedly, they use romance for developing his character better than Amuro (who cried and was a brat to everyone who doubted his abilities... and equally blindly followed those who told him what he wanted to hear).But overall, the plot is a joke and the "too-many, too-serious" characters actually make the show more worse off than in 1st Gundam!Now I'll get to the design of the show which is very fresh, consistent, and ranks as one of the best looking TV series animes of the 80's. But I've noticed something that keeps frequently happening during the 2/3 of the show: more and more transformable mecha. First off, I love Transformers; technically, it's the first mecha show I've ever seen. But even if I were to claim Tomino ripping off that, I'd also have to claim that he's ripping of Macross. And notice that Macross had only so few mecha designs that transformed and they only stuck by that because mecha battles were probably only half of the story, not to mention half of the struggle.In Zeta, transforming becomes a gimmick to the point that any large, controllable, lumbering device appears... you can guess with certainty it's a giant robot.I'll be honest and say that Tomino was a bit more cunning with his mecha's abilities early on, but, because the show has more characters that it can handle, that cunning can't be appreciated.Heck, even the show that many say rip-off Zeta's style, Gundam SEED Destiny has rampant designs a-many but the choreography is much more menacing/signature to the characters piloting them, not to mention that there were significantly less characters, a greater sense of being a sequel and - wait I'm going into SEED Destiny fanboy mode, sorry.Basically, the novelty of having pilotable mecha isn't enough for the show and the sense of urgency from that novelty - which was key to 1st Gundam enjoyment - is hardly present. No matter how advanced the mecha are, they're simply piloted by superhumans (yes, that means Newtypes hardly have the significance as before) so all that's left is the predictable, melodrama.Which leads to my next point about how too many cool mecha can spoil the experience. There's an abominable amount of characters switching bots/vehicles, in conjunction with funky names (both of the mecha and the characters) that annoy me when I'm trying to keep track of who's who and what's what.Kamille, thank God, doesn't have this problem, but remaining characters from 1st Gundam often do. Tomino kinda did this in 1st Gundam and even a bit in Aura Battler but he restricted it with villains who've we known since the beginning. There's only one villain in Zeta who we can remotely remember (because there's so many other characters to keep track of \*huff\*.... \*puff\*...) who makes it to the end.What's left? I guess music and enjoyment.The OP's have a very spirited, youth-driven angst feeling... that isn't carried in the show. The END is much the same way. So I guess they're fun to listen but hard to place as icons for the show that they represent.Having fun with the show is much easier if you turn off your brain to the plot and have fun remembering characters names much like I did when Bleach suddenly threw in a whole armada of new characters.Wait... if I'm using Bleach (i.e heavily commercialized shonen), then that means... oh, now I get why Tomino made Victory Gundam with anger on his mind.I guess you'll have more fun if you've, obviously, seen 1st Gundam but the style of the show feels so different that maybe that doesn't even matter... The pacing of the show, no matter why you're watching, will be hindered by the draggy characters and sporadic moments of political intrigue. Like most mechas of this time the most enticing moments are in the last 10 episodes and, like I've said before, it's because Kamille's growth has now reached the level where he, if you've kept up, will carry the show to the end.I'm not even gonna mention the Aura Battler inspired ending that completely goes against everything Gundam stands for... (not even SEED or SEED Destiny has magic...)Overall, I can't help but call Zeta Gundam a dated example of how hype can carry a franchise simply because it boosted the genre a bit when it could've done it a LOT!You almost wonder why every subsequent Macross title sucks so badly when the 1st series pretty much did it all...1st Gundam, despite its immaturity of being a Real Robot-mecha, had enough quirk, spunk, and consistent attitude that made it easier to enjoy in a cartoony sense, only taking itself seriously when things made sense to. Zeta is so bloated with misused sophisticated storytelling elements that it constantly scrambles any hope of consistency.That pretty much means that the only real positive reason to watch the show is historical/educational value to learn how far anime has come... and also what little has changed about what makes an anime famous. XDLGTStory: C- (My previous questions from 1st Gundam: "what is this all about? what was it all for?" are answered with now commercializing cool toys)Art: B (It's one of the best looking of the 80's but the designs are now milked from other sources and is now unoriginal)Sound: C (The music is generic and the OPs don't fit the show even though they're good; which makes it worse)Animation: B- (Solid, but restricted to mostly "power beats technique" in the end; setting the stage for subsequent mecha titles to follow)Characters: D (WAAAAAY too many disposable pawns to care about; not even Kamille - the only "person" in the show can't tilt the "quality vs. quantity" clause.Enjoyment: C+ (Summarizing the multiple reasons to watch this show, I'll sum up at this grade simply because I was too confused... and bored)Overall: B- (You're getting a classic title... but you aren't getting classic, timeless ingredients)
In my eyes, a definite improvement over the original series. It's darker, the stakes are higher, and emotions run more rampant than before. The music game has been stepped up, thanks to the masterful work of Shigeaki Saegusa. The mobile suit designs are more diverse and worth drooling over. The cast has become larger and the emphasis on pathos and internal struggle has been turned up to 11, though some characters border on being unlikable - but never become uninteresting. Ultimately a more taxing ride than its predecessor, but a much more rewarding one to any fan who gets drawn into its whirlwind of mecha action and human misery.
Producer, Original Creator
Director, Episode Director, Storyboard
Director, Original Creator
Episode Director, Storyboard
Episode Director, Storyboard
Episode Director, Storyboard